Cissy Jones

VO & PCAP Actor

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Guest Bio

Cissy Jones grew up in Boise, Idaho, and when she was six years old, she knew she wanted to be an actor. However her father gently steered her toward finance and business as solid career paths, and she listened. She went off to earn a business degree, and moved to the San Francisco Bay Area, where she spent nearly ten years in Silicon Valley working for a venture capital firm and a string of startups. After several weeks logging eighty to a hundred hours for a company that was "not great", she saw her situation as a square peg in a round hole, and underneath it all she kept asking whether this was really what she was meant to do with her short time on the planet. This is when Cissy had what she calls her "Cosmic Zipper" moment. She had always thought it would be fun to be a voice on The Simpsons, and one day she heard one of the Simpsons cast on a radio show describing voice-over as an amazing career, and mentioning, almost in passing, that there happened to be a wonderful voice-over school in the Bay Area near where Cissy lived. With a little encouragement from her aunt Kim, Cissy called the school and started classes that week. What followed was an era of finishing her day job at five to make a six-thirty class that ran until ten, then finishing the rest of the day's work until midnight, then waking up again at six to do it all over. She taught herself to audio engineer so that she could still sit in on classes even when she couldn't afford them. She even stopped fast-forwarding through commercials and started really listening to understand the different skills she needed to develop in this line of work.

"The voice is always the last thing, because anybody can do a funny voice. For me, it's understanding who is this person, what motivates them, why are they saying what they're saying."

Two years of hard work paid off and Cissy landed an agent. Her first role she landed was Katya from TellTale's The Walking Dead, along with several other female characters, and this opportunity was enough to light her fire and make her want to make the move to LA to really give this a shot. Cissy made the move, certain that she was on fire, and upon landing in LA that fire turned to crickets. A year passed with no work. She kept auditioning but the lack of work made her more and more desperate, until her agent told her that he could smell the desperation in her slate, and that nobody hires desperation. It was, as she puts it, a dark night of the soul, and the way through was not another audition but a rebuilding of herself through meditation, exercise, finding a community, and the slow, hard work of no longer tying her worth to her bookings. The fog eventually lifted and gigs started to appear such as the voice of Ralphs and a Charlize Theron voice match, but the work that truly defined her career came out of video games. Over the years, her instinct to play everything grounded, paired with a timbre that naturally lends itself to women in command, made her a fit for leaders like Commander Sloan in Destiny and Fury in Darksiders 3, but the watershed role was Delilah in Firewatch. Delilah was a faceless character the player had to weigh entirely on personality and conversation rather than how she looked. Cissy's performance won multiple awards and even a BAFTA. Roles such as these crystallized exactly the sweet spot Cissy had been searching for: strong characters carrying a thread of vulnerability, exploring the gray space between the damsel and the badass. As Cissy continues to grow her roster of inrcredible VO charactes, she has also discovered Performance Capture, where she finally gets to walk into a scene and react to other actors in real time. A new medium and a new muscle she is also hungry to keep building.

"I always find if you're trying to do something and you're on the wrong path, the universe will just keep throwing roadblock after roadblock after roadblock. You just keep butting your head against these steel walls. And then I found voiceover, I made this very conscious pivot, and everything just came together like a zipper."

Nowadays, Cissy continues to play remarkable roles, but she has discovered a new pursuit in preserving and protecting people against abusive ai practices. In 2021 she found her own voice scraped from a children's show, uploaded to AI platforms without her consent, and sold back to strangers who made it say things she never said. When she asked for the website to take it down, she was told flatly that no federal protection exists for a person's voice, hers or anyone else's. So she has decided to change that. Cissy is part of the National Association of Voice Actors, where she now sits on the advisory board. In this position, Cissy has flown to Washington several times, sat with more than a hundred members of Congress along with the FTC and the Copyright Office, to help craft the "No Fakes Act". A bipartisan federal bill that would finally make it illegal to steal a person's voice, name, image, or likeness for not just actors, but any American citizen. She recognizes this is everyone's problem and not just an actor's: the grandmother who gets a scam call in a grandchild's voice, the parent whose child is screaming on the other end of the line seemingly in danger, or someone's voice approving purchases they know nothing about. Cissy took a leap of faith at a time she thought she was to late for, but nevertheless her leap of faith has grown into a career of roles she couldn't have dreamed and she is now helping shape the future of the industry to ensure that others will still have the opportunity to follow their dreams too.

"Alan Rickman didn't get his first job until he was 47. So 30, 35, 42, 69, who cares? If you feel the drive to do it and the feedback you're getting is you should be doing this, do it."

Watch Their Work

Special Notes

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Questions Asked

1. "Did you always want to be an actor, and how did that manifest?"
2. "Where were you from, and what opportunities did you have to act?"
3. "As you were exploring the different fields, was there a moment when you realized, oh, this one, I'm better suited for it, and this is why?"
4. "You moved to LA and didn't work for a year. What kept you going in that time, and what tools did you use to keep your head in the game?"
5. "Is there any advice you have for people who think it's too late, or who are already locked into the golden handcuffs, on how they get out now?"
6. "What advice do you have for people in terms of building community, and do you see networking and building community as the same thing or different?"
7. "What is your perspective on mocap and pcap, when did that come into the picture, and did it add anything to finding the performance that VO couldn't?"
8. "What did recording Firewatch in tandem allow the performances to achieve that they wouldn't have otherwise?"
9. "There's a through line of leadership in your characters. Do you think that reflects something about who you are as a person, or is it a quality that you lean into consciously?"
10. "What's your process for character development, and how do you find the voice for a character?"
11. "Can you explain to people what NAVA is, how your involvement with it started, and why you chose to take the position?"
12. "How do you see ways that AI and performance could coexist?"

Episodes